Gaming Mouse and Keyboards Market, By Type (Mouse (Wired and Wireless) and keyboard (Wired and Wireless)), By Application (Personnel and Commercial), By Sales Channel (Online and Offline), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Trends, Analysis and Forecast till 2029

Report Code: PMI431120 | Publish Date: July 2023 | No. of Pages: 170

Global Gaming Mouse And Keyboards Market Overview

Gaming mouse and keyboards provides gamers a great gaming experience and an improved performance. Gaming keyboards have a variety of programmable keys usually for utilization during the game. The key build in a manner are suitable for using for a long period of time and provides a comfortable experience. These keyboards have thicker coating of paint and are mostly backlit. Some gaming keyboards also includes LCD screen. Gaming mouse offer a wide option if control and differs radically from a traditional mice. Gaming mouse mainly has relatively high sensitivity, measured in dots per inch (DPI).Gaming Mouse and Keyboards Market accounted for US$ 2.7 billion in 2022 and is estimated to be US$ 8.0 billion by 2032 and is anticipated to register a CAGR of 10.8%. 

Global Gaming Mouse And Keyboards Market Dynamics

E-commerce is driving growth of the target market

The advent of e-commerce, gaming mouse and keyboards are extensively available through online platforms worldwide. The presence of both online and offline sales-channel is driving growth of the global market. The most key factor promoting the growth of the online segment are wide availability of products and ease of shopping’s. Hence, the rising share of online sales is projected to influence challenges for the offline market players.

Growing R&D activities

Manufactures involved in gaming mouse and keyboards market are adopting R&D activities in order to improve their existing products as well as develop new ones. The strategies enables companies to witness the growing competition by improving sales. Further manufactures of gaming industry are projected to invest a great deal on research and development activities. For example, Logitech International SA recently introduced a new computer gaming mouse called G PRO Wireless Gaming Mouse manufactured exclusively with esports in mind. The Swiss company accessed with over 50 professional gamers and spent more than two years to launch the new mouse.

However, high cost linked with gaming devices is a key factor projected to limit growth of the global market. In addition, rising health issues associated with online gaming and video gaming is another factor hampering target market growth.

Global Gaming Mouse And Keyboards Market Segmentation

The global gaming mouse and keyboards market is segmented based on type, application, sales channel, and region.

On the basis of type, the global gaming mouse and keyboards market is segmented into mouse (wired and wireless) and keyboard (wired and wireless). On the basis of application, the target market is classified into personnel and commercial. On the basis of sales channel, the target market is classified into online and offline.

Regional Insights:

On region the global gaming mouse and keyboards market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. The market in Asia Pacific region is leading the target market in terms of revenue share and is expected to maintain its position in the coming years. North America and Europe is expected to follow Asia-pacific, due to high popularity of several video game series such as Counter-Strike and e-sports amongst population. Moreover, growing number of professional and hard-core gamers, high consumer expenditure on advanced gaming peripherals, and high presence of gaming peripheral producers in various countries in these regions. Market in Middle East & Africa and Latin America are projected to witness reasonable growth in terms of revenue, due to growing penetration of various gaming VR headset, peripheral, and VR PC backpack devices in many countries in these regions.

Report Scope:

Attribute

Details

Base year for estimation

2020

Forecast period

2020 – 2029

Market representation

Revenue in USD Million & CAGR from 2020 – 2029

Market Segmentation

By Type - Mouse (Wired and Wireless) and keyboard (Wired and Wireless)

By Application- Personnel and Commercial

By Sales Channel- Online and Offline

Regional scope

North America - U.S., Canada

Europe - UK, Germany, Spain, France, Italy, Russia, Rest of Europe

Asia Pacific - Japan, India, China, South Korea, Australia, Rest of Asia-Pacific

Latin America - Brazil, Mexico, Argentina, Rest of Latin America

Middle East & Africa - South Africa, Saudi Arabia, UAE, Rest of Middle East & Africa

Report coverage

Revenue forecast, company share, competitive landscape, growth factors, and trends

Segments Covered in the Report:

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest application trends and opportunities in each of the sub-segments from 2019 to 2029. For the purpose of this study, has segmented the global gaming mouse and keyboards market report based on type, application, sales channel, and region.

Global Gaming Mouse and Keyboards Market, By Type:

  • Mouse
  • Wired
  • Wireless
  • Keyboard
  • Wired
  • Wireless

 Global Gaming Mouse and Keyboards Market, By Application:

  • Personnel
  • Commercial

 Global Gaming Mouse and Keyboards Market, By Sales Channel:

  • Online
  • Offline

 Global Gaming Mouse and Keyboards Market, By Region:

      • North America
          • U.S.
          • Canada
      • Europe
          • Germany
          • UK
          • France
          • Russia
          • Italy
          • Rest of Europe
      • Asia Pacific
          • China
          • India
          • Japan
          • South Korea
          • Rest of Asia Pacific
      • Latin America
          • Brazil
          • Mexico
          • Rest of Latin America
      • Middle East & Africa
          • GCC
          • Israel
          • South Africa
          • Rest of Middle East & Africa

Global Gaming Mouse And Keyboards Market Key Players

The key players operating the global gaming mouse and keyboards market includes Logitech Inc., Corsair Components, Inc., Shenzhen Rapoo Technology Co., Ltd., SteelSeries ApS, Razer Inc., Cooler Master Co., Ltd., Mad Catz Interactive, Inc., Kingston Technology Company, Inc., Creative Technology Ltd., and Sennheiser Electronic Corporation.

Global Gaming Mouse And Keyboards Market Company Profile

  • Logitech, Inc.
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Overview
    • Business Strategies
  • Corsair Components, Inc.
  • Shenzhen Rapoo Technology Co., Ltd.
  • SteelSeries ApS
  • Razer Inc.
  • Cooler Master Co., Ltd.
  • Mad Catz Interactive, Inc.
  • Kingston Technology Company, Inc.
  • Creative Technology Ltd
  • Sennheiser Electronic Corporation

 “*” marked represents similar segmentation in other categories in the respective section

Global Gaming Mouse And Keyboards Market Table of Contents

  1. Research Objective and Assumption
    • Preface
    • Research Objectives
    • Study Scope
    • Years Considered for the study
    • Assumptions
    • Abbreviations
  2. Research Methodology
    • Research data
    • Primary Data
      • Primary Interviews
      • Primary Breakdown
      • Key data from Primary Sources
      • Key Thickness Insights
    • Secondary Data
      • Major Secondary Sources
      • Secondary Sources
    • Market Estimation
    • Top-Down Approach
      • Approach for estimating Market Share by Top-Down Analysis (Supply Side)
    • Bottom-Up Approach
      • Approach for estimating market share by Bottom-up Analysis (Demand Side)
    • Market Breakdown and Data Triangulation
    • Research Assumptions
  3. Market Purview
    • Executive Summary
    • Key Findings—Global Outlook for Gaming Mouse and Keyboards Strategies
      • Key Questions this Study will Answer
      • Market Snippet, By Type
      • Market Snippet, By Application
      • Market Snippet, By Region
    • Opportunity Map Analysis
    • Executive Summary—3 Big Predictions
  4. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
      • Drivers
      • Restraints
      • Market Opportunities
      • Market Trends
    • DR Impact Analysis
    • PEST Analysis
    • Porter’s Five Forces Analysis
    • Opportunity Orbit
    • Market Investment Feasibility Index
    • Macroeconomic Factor Analysis
  5. Global Gaming Mouse and Keyboards Market, By Type, 2020 – 2029, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2020 – 2029
      • Y-o-Y Growth Analysis (%), 2020 – 2029
      • Segment Trends
    • Mouse
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2029
        • Wired
        • Wireless
    • Keyboard
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2029
        • Wired
        • Wireless
  6. Global Gaming Mouse and Keyboards Market, By Application, 2020 – 2029, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2020 – 2029
      • Y-o-Y Growth Analysis (%), 2020 – 2029
      • Segment Trends
    • Personnel
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2029
    • Commercial
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2029
  7. Global Gaming Mouse and Keyboards Market, By Region, 2020 – 2029, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2020 – 2029
      • Y-o-Y Growth Analysis (%), 2020 – 2029
      • Regional Trends
    • North America
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2029
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2029
      • Market Size and Forecast (US$ Mn), By Country, 2020 – 2029
        • U.S.
        • Canada
    • Europe
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2029
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2029
      • Market Size and Forecast (US$ Mn), By Country, 2020 – 2029
        • Germany
        • UK
        • France
        • Russia
        • Italy
        • Rest of Europe
    • Asia Pacific
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2029
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2029
      • Market Size and Forecast (US$ Mn), By Country, 2020 – 2029
        • China
        • India
        • Japan
        • South Korea
        • Rest of Asia Pacific
    • Latin America
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2029
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2029
      • Market Size  and Forecast (US$ Mn), By Country, 2020 – 2029
        • Brazil
        • Mexico
        • Rest of Latin America
    • Middle East & Africa
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2029
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2029
      • Market Size and Forecast (US$ Mn), By Country, 2020 – 2029
        • GCC
        • Israel
        • South Africa
        • Rest of Middle East
  8. Competitive Landscape
    • Heat Map Analysis
    • Market Presence and Specificity Analysis
  9. Company Profiles
      • Logitech Inc.
        • Company Overview
        • Product Portfolio
        • Key Highlights
        • Financial Overview
        • Business Strategies
      • Corsair Components, Inc.
      • Shenzhen Rapoo Technology Co., Ltd.
      • SteelSeries ApS
      • Razer Inc.
      • Cooler Master Co., Ltd.
      • Mad Catz Interactive, Inc.
      • Kingston Technology Company, Inc.
      • Creative Technology Ltd
      • Sennheiser Electronic Corporation
  10. The Last Word
    • Future Impact
    • About Us
    • Contact