Global Jigsaw Puzzle Market By Overview
Jigsaw puzzle market accounted for USD 9.65 Billion in 2020 and is estimated to be USD 29.31 Billion by 2030 and is anticipated to register a CAGR of 11.9%.
The word jigsaw comes from the special saw called a jigsaw that is used to cut the puzzles. The puzzles are good for maintain mental fitness. Many researches have shown that doing jigsaw puzzles help in better cognition and increase the visual spatial reasoning. The act of putting the perfect pieces requires proper concentration and short-term memory. The main benefits of such games are it helps the patients who are suffering from Dementia and Alzheimer’s, and also helps in better functioning of brain. If person is solving a puzzle for at least 25 minutes a day can boost its IQ by 4 points. Jigsaws includes many scenarios from nature, buildings and repetitive designs- castles and mountains are commonly used. The modern puzzles are made of paperboard as they are budget friendly and easier to produce.
Global Jigsaw Puzzle Market By Drivers & Restraints
Increase in sales of Jigsaw Puzzles
Increasing utilization of jigsaw puzzles in television shows as well as movies is inclining the consumers towards it more and more, which is the major driving factor for the target market growth. In addition, small chain stores and toy markets, and real estate index are boosting the growth of the target market. Furthermore, parent pushes their children towards jigsaw puzzles to increase their intelligence which is expected to enhance the target market growth over the forecast period. Moreover, increasing growth of the online business and innovative models are augmenting the target market growth. The growing usage of puzzles in movies and television shows has had a huge impact on consumers. The online revolution of slate games and traditional puzzles attract more customers towards it, in turn increase the popularity games.
However, less interest in solving brainstorming games may be one of the reasons that hampers the growth of the market. And Online availability of such games also decrease the sales of paperboard puzzles.
Global Jigsaw Puzzle Market By Segmentations & Regional Insights
Jigsaw puzzle market is segmented based on type, application, and region.
On the basis of type, the global jigsaw puzzle market is segmented into wood materials, plastic materials, and paper materials. On the basis of application, the target market is segmented into adults and children.
Regional Insights:
Jigsaw puzzle market accounted for US$ 9.65 billion in 2020 and is estimated to be US$ 29.31 billion by 2030 and is anticipated to register a CAGR of 11.9%. On region the global jigsaw puzzle market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Asia Pacific is expected to be the leading target market owing to the reduction of production costs and the obtaining of significant benefits in the region. China is the major country in Asia Pacific to boost the target market in the region. Whereas, North America and Europe are anticipated to show a significant growth over the forecast period due to the prevalence of the inclination of children for jigsaw puzzles.
Jigsaw Puzzle Market Report Scope:
Attribute |
Details |
Base year for estimation |
2020 |
Forecast period |
2020 – 2030 |
Market representation |
Revenue in USD Billion & CAGR from 2020 – 2030 |
Market Segmentation |
By Type- Wood Materials, Plastic Materials, and Paper Materials By Application– Adults and Children |
Regional scope |
North America - U.S., Canada Europe - UK, Germany, Spain, France, Italy, Russia, Rest of Europe Asia Pacific - Japan, India, China, South Korea, Australia, Rest of Asia-Pacific Latin America - Brazil, Mexico, Argentina, Rest of Latin America Middle East & Africa - South Africa, Saudi Arabia, UAE, Rest of Middle East & Africa |
Report coverage |
Revenue forecast, company share, competitive landscape, growth factors, and trends |
Segments Covered in the Report:
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2020 to 2030. For the purpose of this study, has segmented the global jigsaw puzzle market report based on type, application, and region.
Jigsaw Puzzle Market, By Region:
- North America
- Middle East & Africa
- GCC
- Israel
- South Africa
- Rest of Middle East & Africa
- Latin America
- Brazil
- Mexico
- Rest of Latin America
- Asia Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia Pacific
- Europe
- Germany
- UK
- France
- Russia
- Italy
- Rest of Europe
- U.S.
- Canada
- Middle East & Africa
Global Jigsaw Puzzle Market By Competitive Landscape & Key Players
The key players operating in the global jigsaw puzzle market includes Robotime Technology Co. Ltd., Walt Disney World Co., Cobble Hill Group LLC, Schmidt Spiele GmbH, Buffalo Games Inc., Educa Borras SA, Ravensburger AG, Artifact Puzzles, Tenyo Co. Ltd., Small World Toys.
Global Jigsaw Puzzle Market By Company Profile
- Robotime Technology Co. Ltd.
- Walt Disney World Co.
- Cobble Hill Group LLC
- Schmidt Spiele GmbH
- Buffalo Games Inc.
- Educa Borras SA
- Ravensburger AG
- Artifact Puzzles
- Tenyo Co. Ltd.
- Small World Toys
Global Jigsaw Puzzle Market By Highlights
FAQs
The global jigsaw puzzle market report segments the market on the basis of type, application, and region.
Increasing utilization of jigsaw puzzles in television shows as well as movies is inclining the consumers towards it more and more, which is the major driving factor for the target market growth.
Asia Pacific is expected to be the leading target market owing to the reduction of production costs and the obtaining of significant benefits in the region. China is the major country in Asia Pacific to boost the target market in the region. Whereas, North America and Europe are anticipated to show a significant growth over the forecast period due to the prevalence of the inclination of children for jigsaw puzzles.
The key players operating the global jigsaw puzzle market includes Robotime Technology Co. Ltd., Walt Disney World Co., Cobble Hill Group LLC, Schmidt Spiele GmbH, Buffalo Games Inc., Educa Borras SA, Ravensburger AG, Artifact Puzzles, Tenyo Co. Ltd. and Small World Toys.