Gaming Console Market, By Type (TV gaming consoles, and Handheld gaming consoles), By Gamer (Hard-core Gamer, and Casual gamers), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa)- Market Trends, Analysis, and Forecast till 2029

Report Code: PMI454620 | Publish Date: April 2023 | No. of Pages: 168

Global Gaming Console Market Overview

Increasing availability and recognition of multi-functional gaming console is that the most up-to-date trend emerging within the market. Numerous benefits offered by the multi-functional consoles like enabling gamers to download videos, browse the web, hear music and watch videos concurrently while playing games, are predicted to drive the market growth over the approaching years. Driving factor of the market is enhanced features of next-generation gaming consoles and therefore the popularity of smart phones and tablets have revolutionized the worldwide gaming market with a rising number of consumers preferring such devices over gaming consoles. Low penetration of gaming consoles within the E-sports market is that the challenge of the gaming console market. The market trend is vendors are manufacturing multipurpose gaming consoles. The global gaming console market accounted for US$ 34.4 billion in 2019 and is estimated to be US$ 56.1 billion by 2029 and is anticipated to register a CAGR of 5.1%.

Impact of Covid-19 pandemic on market

With the outbreak of the COVID-19, various businesses are at the forefront to combat this pandemic. The pandemic has hindered the industrial supply chain and also disrupted the product segment. Government across the countries has imposed strict lockdown to limit the spread of disease. COVID-19 creates a positive impact on gaming console market. According to The Washington Post, the number of subscribers for Microsoft’s Game Pass service passed 10 million in April 2020. Among these subscribers, Microsoft reported a 130 per cent increase in multiplayer engagement across March and April This report will quantify the impact of pandemic on gaming console market.

Global Gaming Console Market Dynamics

Emergence of AR/VR Gaming

The increasing application of immersive technologies, such as virtual reality, augmented reality, and mixed reality, is going to be a cornerstone for the gaming industry, where users can enhance their experience by 20 times more enjoyable and convenient than traditional alternatives. This instance is expected to drive the game console application, as VR/AR headsets will be a growth driver, as they will ultimately combine with game consoles.

Increasing accessibility of smartphones and tablets

The increasing accessibility of smart phones and tablets is encouraging the young population to use their devices for gaming more than using gaming consoles such as Xbox and PlayStation. This, in turn, will boost the number of casual gamers in the world. The number of casual gamers will continue to increase during the estimated period because consumers are looking for multi-utility devices such as PCs, smart phones, and tablets over dedicated gaming consoles.

Global Gaming Console Market Segmentation

The global gaming console market is segmented based on type, gamer and region.

On the basis of type, the global gaming console market is segmented into TV gaming consoles, and handheld gaming consoles.

Based on gamer, the global gaming console market is segmented into hard-core gamer and casual gamers.

Regional Insights:

On region the global gaming console market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. North America expected to dominate the market over the forecast period. For instance, The United States had the largest gaming population. The Entertainment Software Association in 2019 estimated that over 164 million adults in the United States were playing video games. The US ranks second to Europe, in terms of the average number of people gaming every week, in the US this figure was at 7.48 hours per week according to the data shared by ZarkCentral.

Report Scope:

Attribute

Details

Base year for estimation

2020

Forecast period

2020 – 2029

Market representation

Revenue in USD Million & CAGR from 2020 – 2029

Market Segmentation

By Type: TV gaming consoles, and Handheld gaming consoles

By Gamer: Hard-core Gamer, and Casual gamers

Delivery Mode Regional scope

North America - U.S., Canada

Europe - UK, Germany, Spain, France, Italy, Russia, Rest of Europe

Asia Pacific - Japan, India, China, South Korea, Australia, Rest of Asia-Pacific

Latin America - Brazil, Mexico, Argentina, Rest of Latin America

Middle East & Africa - South Africa, Saudi Arabia, UAE, Rest of Middle East & Africa

Report coverage

Revenue forecast, company share, competitive landscape, growth factors, and trends

Segments Covered in the Report:

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2019 to 2029. For the purpose of this study, has segmented the global gaming console market report based on type, gamer and region.

Global Gaming Console Market, By Type:

  • TV gaming consoles
  • Handheld gaming consoles

Global Gaming Console Market, By Gamer:

  • Hard-core Gamer
  • Casual gamers

Global Gaming Console Market, By Region:

      • North America
          • U.S.
          • Canada
      • Europe
          • Germany
          • UK
          • France
          • Russia
          • Italy
          • Rest of Europe
      • Asia Pacific
          • China
          • India
          • Japan
          • South Korea
          • Rest of Asia Pacific
      • Latin America
          • Brazil
          • Mexico
          • Rest of Latin America
      • Middle East & Africa
          • GCC
          • Israel
          • South Africa
          • Rest of Middle East & Africa

Global Gaming Console Market Key Players

The key players operating in the global gaming console market includes Nvidia Corp., Valve Corp., PlayJam, BlueStacks, Nintendo Co. Ltd., Mad Catz, OUYA Inc., Microsoft Corp., and Sony Computers Entertainment Inc. The market is especially characterized by collaborations and partnerships between the businesses and acquisitions of smaller players as a part of strategic expansion as well as launching their new product specimen. For instance, In February 2020, Microsoft Corporation has revealed the launch of the next console, the Xbox Series X in late 2020. The console is rumored to feature a custom 7nm Zend 2 processor with Navi RDNA 2 GPU that allows it to support advanced features such as ray tracing, 4k gaming at 60 fps, 8k resolution, and GDDR6 memory with variable refresh rates. The company is targeting 12 teraflops of power into the Xbox Series X, making it twice as powerful as the Xbox One X series.

Global Gaming Console Market Company Profile

  • Nvidia Corp.
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Valve Corp.
  • PlayJam
  • BlueStacks
  • Nintendo Co. Ltd.
  • Mad Catz
  • OUYA Inc.
  • Microsoft Corp.
  • Sony Computers Entertainment Inc.
  • Tencent Holdings Limited

Global Gaming Console Market Table of Contents

  1. Research Objective and Assumption
    • Preface
    • Research Objectives
    • Study Scope
    • Years Considered for the study
    • Assumptions
    • Abbreviations
  2. Research Methodology
    • Research data
    • Primary Data
      • Primary Interviews
      • Primary Breakdown
      • Key data from Primary Sources
      • Key Thickness Insights
    • Secondary Data
      • Major Secondary Sources
      • Secondary Sources
    • Market Estimation
    • Top-Down Approach
      • Approach for estimating Market Share by Top-Down Analysis (Supply Side)
    • Bottom-Up Approach
      • Approach for estimating market share by Bottom-up Analysis (Demand Side)
    • Market Breakdown and Data Triangulation
    • Research Assumptions
  3. Market Purview
    • Executive Summary
    • Key Findings—Global Outlook for Gaming Console Strategies
      • Key Questions this Study will Answer
      • Market Snippet, By Type
      • Market Snippet, By Gamer
      • Market Snippet, By Region
    • Opportunity Map Analysis
    • Executive Summary—3 Big Predictions
  4. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
      • Drivers
      • Restraints
      • Market Opportunities
      • Market Trends
    • DR Impact Analysis
    • PEST Analysis
    • Porter’s Five Forces Analysis
    • Opportunity Orbit
    • Market Investment Feasibility Index
    • Macroeconomic Factor Analysis
  5. Global Gaming Console Market, By Type, 2019 – 2029, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2019 – 2029
      • Y-o-Y Growth Analysis (%), 2019 – 2029
      • Segment Trends
    • TV gaming consoles
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
    • Handheld gaming consoles
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
  6. Global Gaming Console Market, By Gamer, 2019 – 2029, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2019 – 2029
      • Y-o-Y Growth Analysis (%), 2019 – 2029
      • Segment Trends
    • Hard-core Gamer
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
    • Casual gamers
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
  7. Global Gaming Console Market, By Region, 2019 – 2029, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2019 – 2029
      • Y-o-Y Growth Analysis (%), 2019 – 2029
      • Regional Trends
    • North America
      • Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Gamer, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
        • U.S.
        • Canada
    • Europe
      • Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Gamer, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
        • Germany
        • UK
        • France
        • Russia
        • Italy
        • Rest of Europe
    • Asia Pacific
      • Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Gamer, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
        • China
        • India
        • Japan
        • South Korea
        • Rest of Asia Pacific
    • Latin America
      • Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Gamer, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
        • Brazil
        • Mexico
        • Rest of Latin America
    • Middle East & Africa
      • Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Gamer, 2019 – 2029
      • Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
        • GCC
        • Israel
        • South Africa
        • Rest of Middle East
  8. Competitive Landscape
    • Heat Map Analysis
    • Market Presence and Specificity Analysis
  9. Company Profiles
      • Nvidia Corp.
        • Company Overview
        • Product Portfolio
        • Key Highlights
        • Financial Overview
        • Business Strategies
      • Valve Corp.
      • PlayJam
      • BlueStacks
      • Nintendo Co. Ltd.
      • Mad Catz
      • OUYA Inc.
      • Microsoft Corp.
      • Sony Computers Entertainment Inc.
      • Tencent Holdings Limited
  10. The Last Word
    • Future Impact
    • About Us
    • Contact

List of Tables

TABLE List of data sources

TABLE Market drivers; Impact Analysis

TABLE Market restraints; Impact Analysis

TABLE Gaming Console Market: Type Snapshot (2019)

TABLE Segment Dashboard; Definition and Scope, by Type

TABLE Global Gaming Console Market, by Type 2019-2029 (USD Million)

TABLE Gaming Console Market: Gamer Snapshot (2019)

TABLE Segment Dashboard; Definition and Scope, by Gamer

TABLE Global Gaming Console Market, by Gamer 2019-2029 (USD Million)

TABLE Gaming Console Market: Regional snapshot (2019)

TABLE Segment Dashboard; Definition and Scope, by Region

TABLE Global Gaming Console Market, by Region 2019-2029 (USD Million)

TABLE North America Gaming Console Market, by Country, 2019-2029 (USD Million)

TABLE North America Gaming Console Market, by Type, 2019-2029 (USD Million)

TABLE North America Gaming Console Market, by Gamer, 2019-2029 (USD Million)

TABLE Europe Gaming Console Market, by Country, 2019-2029 (USD Million)

TABLE Europe Gaming Console Market, by Type, 2019-2029 (USD Million)

TABLE Europe Gaming Console Market, by Gamer, 2019-2029 (USD Million)

TABLE Asia Pacific Gaming Console Market, by Country, 2019-2029 (USD Million)

TABLE Asia Pacific Gaming Console Market, by Type, 2019-2029 (USD Million)

TABLE Asia Pacific Gaming Console Market, by Gamer, 2019-2029 (USD Million)

TABLE Latin America Gaming Console Market, by Country, 2019-2029 (USD Million)

TABLE Latin America Gaming Console Market, by Type, 2019-2029 (USD Million)

TABLE Latin America Gaming Console Market, by Gamer, 2019-2029 (USD Million)

TABLE Middle East and Africa Gaming Console Market, by Country, 2019-2029 (USD Million)

TABLE Middle East and Africa Gaming Console Market, by Type, 2019-2029 (USD Million)

TABLE Middle East and Africa Gaming Console Market, by Gamer, 2019-2029 (USD Million)

List of Figures

FIGURE Gaming Console Market segmentation

FIGURE Market research methodology

FIGURE Value chain analysis

FIGURE Porter’s Five Forces Analysis

FIGURE Market Attractiveness Analysis

FIGURE COVID-19 Impact Analysis

FIGURE Pre & Post COVID-19 Impact Comparison Study

FIGURE Competitive Landscape; Key company market share analysis, 2019

FIGURE Type segment market share analysis, 2019 & 2029

FIGURE Type segment market size forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Gamer segment market share analysis, 2019 & 2029

FIGURE Gamer segment market size forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Regional segment market share analysis, 2019 & 2029

FIGURE Regional segment market size forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE North America Gaming Console Market share and leading players, 2019

FIGURE Europe Gaming Console Market share and leading players, 2019

FIGURE Asia Pacific Gaming Console Market share and leading players, 2019

FIGURE Latin America Gaming Console Market share and leading players, 2019

FIGURE Middle East and Africa Gaming Console Market share and leading players, 2019

FIGURE North America market share analysis by country, 2019

FIGURE U.S. Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Canada Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Europe Gaming Console Market share analysis by country, 2019

FIGURE Germany Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Spain Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Italy Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE UK Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE France Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Rest of the Europe Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Asia Pacific Gaming Console Market share analysis by country, 2019

FIGURE India Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE China Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Japan Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE South Korea Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Rest of APAC Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Latin America Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Latin America Gaming Console Market share analysis by country, 2019

FIGURE Brazil Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Mexico Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Argentina Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Rest of LATAM Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Middle East and Africa Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Middle East and Africa Gaming Console Market share analysis by country, 2019

FIGURE Saudi Arabia Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE United Arab Emirates Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FIGURE Rest of Middle East & Africa Gaming Console Market size, forecast and trend analysis, 2019 to 2029 (USD Million)

FAQs

The global gaming console market is segmented based on type, gamer and region.

The increasing application of immersive technologies, such as virtual reality, augmented reality, and mixed reality, is going to be a cornerstone for the gaming industry.

North America expected to dominate the market over the forecast period.

The key players operating in the global gaming console market includes Nvidia Corp., Valve Corp., PlayJam, BlueStacks, Nintendo Co. Ltd., Mad Catz, OUYA Inc., Microsoft Corp., and Sony Computers Entertainment Inc.