Family Entertainment Centers Market, By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), By Facility Size (Up to 5,000 sq. Ft., 5,001 to 10,000 sq. Ft., 10,001 to 20,000 sq. Ft., 20,001 to 40,000 sq. Ft., 1 to 10 Acres, 10 To 30 Acres, and Over 30 Acres), By Visitors Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), and Adults (Ages 25+)), By Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), By Application (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Trends, Analysis and Forecast till 2030

Report Code: PMI420820 | Publish Date: April 2024 | No. of Pages: 142

Global Family Entertainment Centers Market Overview

Family entertainment centers (FECs) are entertainment zones and small amusement parks which are mostly serve local communities in small and big cities. FEC’s are planned in order to keep the entire family engaged. Generally the modern family entertainment centers have significantly low cost for per person than a traditional amusement park. It gives various amusement options such as video games, arcades, soft play areas, indoor playground systems, gaming consoles, redemption machines, augmented reality skill-based machine games, and children’s rides. Additionally, the games played in family entertainment centers which is also can be host in private celebrations like corporate events and birthday parties. The family entertainment center is located in areas like malls where the customers visit very often.

Global Family Entertainment Centers Market Dynamics

Increasing income of the people

Availability of differentiated entertainment options, increasing youth population, gaming, and increasing per capital disposable income. Growth in per capita disposable income, gaming and entertainment options, and favorable youth demographics in the Asia-Pacific region drive growth of the family/indoor entertainment centers market. Moreover, continuously launch of new FECs supporting family activities, participatory play, F&B integration, and substantial growing investments by malls is the major propelling factor for the growth of the target market.

Growing youth population

The 8 to 14 age group and their parents are attracted towards family entertainment centers. The median age in many Asian countries is in the 20s and early 30s. This shows penetration of deep youth population below the age of 14 in the Asia-Pacific region and with increasing incomes and expectations, and more spending parents on their children, which is another boosting factor for the growth of the global market.

Rise in ticket prices

The continuously rise in the prices of the tickets of family entertainment centers due to different economic factors. Furthermore, the price of the ticket varies based on the location of the family entertainment centers. This is a main factor that hampers the growth of the global market over the forecast period. The industry is facing to unprofitable growth in terms of income of the middle class population. This is the major restraining factor for the growth of the target market.

Global Family Entertainment Centers Market Segmentation

The family entertainment centers market is segmented based on product type, facility size, visitor demographics, revenue source, application, and region.

On the basis of type, the family entertainment centers market is segmented into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based VR entertainment centers (LBECs). Based on facility size, the target market is segmented into up to 5,000 sq. Ft., 5,001 to 10,000 sq. Ft., 10,001 to 20,000 sq. Ft., 20,001 to 40,000 sq. Ft., 1 to 10 acres, 10 To 30 acres, and over 30 acres. Based on the visitors demographics, the global market is bifurcated into families with children (0-8), families with children (9-12), teenagers (13-19), young adults (20-25), and adults (Ages 25+). Based on the revenue source, the global market is sub divided into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others.  Based on the application, the target market is divided in to arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and others.

Regional Insights:

On region the family entertainment centers market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. North America region is the dominating region due to integrating new technologies such as 3D technology, virtual reality gaming, and others that are trending and consumers are preferring modern ways of entertainment over traditional entertainment options. Additionally, Asia-Pacific region is anticipated the highest growth rate over the forecast period due to rise in number of malls.

Attribute

Details

Base year for estimation

2020

Forecast period

2020 – 2030

Market representation

Revenue in USD Million & CAGR from 2020 to 2030

Market Segmentation

By Type- Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)

By Facility Size – Up to 5,000 sq. Ft., 5,001 to 10,000 sq. Ft., 10,001 to 20,000 sq. Ft., 20,001 to 40,000 sq. Ft., 1 to 10 Acres, 10 To 30 Acres, and Over 30 Acres

By Visitors Demographic- Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), and Adults (Ages 25+)

By Revenue Source- Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others

By Application- Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others

Regional scope

North America - U.S., Canada

Europe - UK, Germany, Spain, France, Italy, Russia, Rest of Europe

Asia Pacific - Japan, India, China, South Korea, Australia, Rest of Asia-Pacific

Latin America - Brazil, Mexico, Argentina, Rest of Latin America

Middle East & Africa - South Africa, Saudi Arabia, UAE, Rest of Middle East & Africa

Report coverage

Revenue forecast, company share, competitive landscape, growth factors, and trends

Segments Covered in the Report:

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2020 to 2030. For the purpose of this study, has segmented the global vein finder’s market report based on type, facility size, visitors demographic, revenue source, application, and region:

Family Entertainment Centers Market, By Type:

  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-based VR Entertainment Centers (LBECs)

Family Entertainment Centers Market, By Facility Size:

  • Up to 5,000 sq. Ft.
  • 5,001 to 10,000 sq. Ft.
  • 10,001 to 20,000 sq. Ft.
  • 20,001 to 40,000 sq. Ft.
  • 1 to 10 Acres
  • 10 To 30 Acres
  • Over 30 Acres

Family Entertainment Centers Market, By Visitors Demographic:

  • Families with Children (0-8)
  • Families with Children (9-12)
  • Teenagers (13-19)
  • Young adults (20-25)
  • Adults (Ages 25+)

Family Entertainment Centers Market, By Revenue Source:

  • Entry Fees & Ticket Sales
  • Food & Beverages
  • Merchandising
  • Advertisement
  • Others

Family Entertainment Centers Market, By Application:

  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others

Family Entertainment Centers Market, By Region:

  • North America
    • Middle East & Africa
        • GCC
        • Israel
        • South Africa
        • Rest of Middle East & Africa
    • Latin America
        • Brazil
        • Mexico
        • Rest of Latin America
    • Asia Pacific
        • China
        • India
        • Japan
        • South Korea
        • Rest of Asia Pacific
    • Europe
        • Germany
        • UK
        • France
        • Russia
        • Italy
        • Rest of Europe
      • U.S.
      • Canada

Global Family Entertainment Centers Market Key Players

The key players operating the family entertainment centers market includes Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center. Prominent players operating in the target market are focusing on the strategic partnerships as well as launching of the products in order to gain competitive edge in the target market. For instance, in 2019, Dave & Buster’s has taken over the 21-unit Lucky Strike games-and-food chain in order to undisclosed amount.

Global Family Entertainment Centers Market Company Profile

  • Dave & Buster’s
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • CEC Entertainment, Inc.
  • Cinergy Entertainment
  • KidZania
  • Scene 75 Entertainment Centers,
  • The Walt Disney Company
  • Lucky Strike Entertainment
  • FunCity
  • Smash Entertainment Pvt. Ltd.
  • LEGOLAND Discovery Center

 “*” marked represents similar segmentation in other categories in the respective section

Global Family Entertainment Centers Market Table of Contents

  1. Research Objective and Assumption
    • Preface
    • Research Objectives
    • Study Scope
    • Years Considered for the study
    • Assumptions
    • Abbreviations
  2. Research Methodology
    • Research data
    • Primary Data
      • Primary Interviews
      • Primary Breakdown
      • Key data from Primary Sources
      • Key Thickness Insights
    • Secondary Data
      • Major Secondary Sources
      • Secondary Sources
    • Market Estimation
    • Top-Down Approach
      • Approach for estimating Market Share by Top-Down Analysis (Supply Side)
    • Bottom-Up Approach
      • Approach for estimating market share by Bottom-up Analysis (Demand Side)
    • Market Breakdown and Data Triangulation
    • Research Assumptions
  3. Market Preview
    • Executive Summary
    • Key Findings—Global Outlook for Family Entertainment Centers  Strategies
      • Key Questions this Study will Answer
      • Market Snippet, By Type
      • Market Snippet, By Facility Size
      • Market Snippet, By Visitors Demographics
      • Market Snippet, By Revenue Source
      • Market Snippet, By Application
      • Market Snippet, By Region
    • Opportunity Map Analysis
    • Executive Summary—3 Big Predictions
  4. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
      • Drivers
      • Restraints
      • Market Opportunities
      • Market Trends
    • DR Impact Analysis
    • PEST Analysis
    • Porter’s Five Forces Analysis
    • Opportunity Orbit
    • Market Investment Feasibility Index
    • Macroeconomic Factor Analysis
  5. Market Segmentation, By Type, 2020 – 2030, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2020 – 2030
      • Y-o-Y Growth Analysis (%), 2020 – 2030
      • Segment Trends
    • Children’s Entertainment Centers (CECs)
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Children’s Edutainment Centers (CEDCs)
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Adult Entertainment Centers (AECs)
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Location-based VR Entertainment Centers (LBECs)
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
  6. Market Segmentation, By Facility Size, 2020 – 2030, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2020 – 2030
      • Y-o-Y Growth Analysis (%), 2020 – 2030
      • Segment Trends
    • Up to 5,000 sq. Ft.
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • 5,001 to 10,000 sq. Ft.
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • 10,001 to 20,000 sq. Ft.
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • 20,001 to 40,000 sq. Ft.
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • 1 to 10 Acres
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • 1 to 30 Acres
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Over 30 Acres
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
  7. Market Segmentation, By Visitors Demographic, 2020 – 2030, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2020 – 2030
      • Y-o-Y Growth Analysis (%), 2020 – 2030
      • Segment Trends
      • Families with Children (0-8)
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Families with Children (9-12)
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Teenagers (13- 19)
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Young Adults (20-25)
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Adults (Ages 25 )
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
  8. Market Segmentation, By Revenue Source, 2020 – 2030, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2020 – 2030
      • Y-o-Y Growth Analysis (%), 2020 – 2030
      • Segment Trends
    • Entry Fees & Ticket Sales
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Food & Beverages
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Merchandising
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Advertisement
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Others
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
  9. Market Segmentation, By Application, 2020 – 2030, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2020 – 2030
      • Y-o-Y Growth Analysis (%), 2020 – 2030
      • Segment Trends
    • Arcade Studios
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • AR and VR Gaming Zones
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Physical Play Activities
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Skill/Competition Games
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
    • Others
      • Overview
      • Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2020 – 2030
  10. Global Market, By Region, 2020 – 2030, (US$ Mn)
    • Overview
      • Market Value and Forecast (US$ Mn), and Share Analysis (%), 2020 – 2030
      • Y-o-Y Growth Analysis (%), 2020 – 2030
      • Regional Trends
    • North America
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Facility Size, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Visitors Demographic, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Revenue Source, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Country, 2020 – 2030
        • U.S.
        • Canada
    • Europe
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Facility Size, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Visitors Demographic, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Revenue Source, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Country, 2020 – 2030
        • Germany
        • UK
        • France
        • Russia
        • Italy
        • Rest of Europe
    • Asia Pacific
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Facility Size, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Visitors Demographic, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Revenue Source, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Country, 2020 – 2030
        • China
        • India
        • Japan
        • South Korea
        • Rest of Asia Pacific
    • Latin America
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Facility Size, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Visitors Demographic, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Revenue Source, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2030
      • Market Size  and Forecast (US$ Mn), By Country, 2020 – 2030
        • Brazil
        • Mexico
        • Rest of Latin America
    • Middle East & Africa
      • Market Size and Forecast (US$ Mn), By Type, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Facility Size, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Visitors Demographic, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Revenue Source, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Application, 2020 – 2030
      • Market Size and Forecast (US$ Mn), By Country, 2020 – 2030
        • GCC
        • Israel
        • South Africa
        • Rest of Middle East
  11. Competitive Landscape
    • Heat Map Analysis
    • Market Presence and Specificity Analysis
  12. Company Profiles
    • Company Profiles
    • Dave & Buster’s
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
    • CEC Entertainment, Inc.
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
    • Cinergy Entertainment
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
    • KidZania
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
    • Scene 75 Entertainment Centers,
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
    • The Walt Disney Company
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
    • Lucky Strike Entertainment
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
    • FunCity
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
    • Smaaash Entertainment Pvt. Ltd.
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
    • LEGOLAND Discovery Center
      • Company Overview
      • Product Portfolio
      • Key Highlights
      • Financial Performance
      • Business Strategies
  13. The Last Word
    • Future Impact
    • About Us
    • Contact

FAQs

The market report has been segmented on the basis of type, facility size, visitors demographic, revenue source, application, and region.

The Family Entertainment Centers Market is driven by factors such as the increasing demand for immersive and interactive entertainment experiences, the rise of experiential consumer preferences, advancements in technology for attractions and games, and the need for diverse entertainment options for families and groups.

the impact of the COVID-19 pandemic on the entertainment and leisure industry, changing consumer behavior and spending patterns, competition from online and digital entertainment options, and regulatory considerations for safety and health standards, acting as restraints for the Family Entertainment Centers Market globally.

North America, Europe, Asia-Pacific, and other regions. The dominant region in the Family Entertainment Centers Market can vary based on factors such as population density, disposable income, cultural preferences, and the presence of major entertainment centers.

The prominent player operating in the family entertainment centers market includes Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.