Global Cloud Gaming Market Overview
Cloud gaming, also referred to as games on demand, is a web gaming service. It provides direct play abilities to end-users on a spread of devices. Increasing enhancement being provided by the cloud gaming platform to end-users and reduced cost for enjoying the games are going to be the main drivers for the expansion of the cloud gaming market. Cloud gaming permits distant content storage in a connected environment, thereby reducing the storage concerns as well as increasing the accessibility and reach of the content. Moreover, the cloud helps in restructuring content on different smart devices, further improving content delivery across all mediums. Cloud gaming provides users with a number of advantages, such as faster speed, scalability, better user insights; it also keeps the user constantly updated. The Cloud Gaming Market accounted for US$ 300 million in 2019 and is anticipated to register a CAGR of 55.3%.
Impact of Covid-19 pandemic on market
With the outbreak of the COVID-19, various businesses are at the forefront to combat this pandemic. The pandemic has hindered the industrial supply chain and also disrupted the product segment. Government across the countries has imposed strict lockdown to limit the spread of disease. The market is expected to have a positive impact due to the spread of COVID-19. The imposition of lockdown by governments across the world led to a spike in online gaming, thereby resulting in a huge short-term growth of vendors. Besides, the rising adoption of smart TVs and the proliferation of mobile devices and the internet will present significant opportunities for vendors during the forecast period. The rising demand for entertainment during the quarantine period is also anticipated to boost the market growth. Vendors are taking initiatives to encourage cloud gaming while promoting social distancing. For instance, in April 2020, Google, Inc. removed the entry fee for the Stadia cloud gaming service, thus making video games available to users for free. This report will quantify the impact of a pandemic on the cloud gaming market.
Global Cloud Gaming Market Dynamics
Rising trend of social media gaming
The rising trend of social media gaming is anticipated to have a positive impact on market growth. A significant percentage of the global population spends time on social networking sites such as Facebook, Instagram, and Reddit to play games. Additionally, social networking firms are focusing on acquiring cloud gaming providers to offer various cloud games on social media platforms and improve engagement with customers. For instance, in December 2019, Facebook, Inc. acquired Playgiga, a cloud gaming service provider. Through the acquisition, the company intended to launch cloud gaming services on its platform to increase user engagement.
Increasing uses of Smartphone
The proliferation of Smartphone across the world is further expected to drive the market growth. Smartphone developers are focused on developing gaming Smartphone’s to supply enhanced gaming experience to gamers. For instance, in February 2020, Vivo Mobile Communication Co., Ltd. launched a gaming Smartphone called iQOO3. The Smartphone is provided with a Snapdragon 865 processor and 5G capabilities to supply a seamless and enhanced gaming experience to gamers. However, the lack of proper network infrastructure, particularly in developing countries such as India, Brazil, Mexico, and Chile, causes fluctuating internet speed. This is likely to hamper the market growth.
Global Cloud Gaming Market Segmentation
The global cloud gaming market is segmented based on type, device, and region.
On the basis of type, the global cloud gaming market is segmented into video streaming, and file streaming. Based on device, the target market is segmented into smartphones, gaming consoles, PCs, and tablets.
Regional Insights:
On region the global cloud gaming market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Asia Pacific dominated the market with a revenue share of over 44% in 2019. The growing penetration of smartphones and rising demand for entertainment across the region is expected to drive the growth. Cloud providers are partnering with cloud gaming service providers to launch cloud gaming services in the region. For instance, in September 2019, Alibaba Cloud, a subsidiary of Alibaba Group Holding Limited, partnered with Ubitus Inc. to launch a cloud gaming solution on the Alibaba cloud platform. The new solution enables users to provide enhanced gaming experience to gamers in China. Moreover, North America is anticipated to record considerable growth over the forecast period. This growth can be attributed to the presence of key vendors such as Google, Inc.; Apple Inc.; Microsoft Corporation; and International Business Machines Corporation in the region. These vendors are continuously working toward offering enhanced gaming experience to users through their innovative products and solutions. For instance, in November 2019, Apple Inc. launched a video game subscription service called Apple Arcade for iPodOS, iOS, macOS, and tvOS.
Report Scope:
Attribute |
Details |
Base year for estimation |
2020 |
Forecast period |
2020 – 2029 |
Market representation |
Revenue in USD Million & CAGR from 2020 – 2029 |
Market Segmentation |
By Type: Video Streaming, and File Streaming By Device: Smartphones, Gaming Consoles, PCs, and Tablets |
Delivery Mode Regional scope |
North America - U.S., Canada Europe - UK, Germany, Spain, France, Italy, Russia, Rest of Europe Asia Pacific - Japan, India, China, South Korea, Australia, Rest of Asia-Pacific Latin America - Brazil, Mexico, Argentina, Rest of Latin America Middle East & Africa - South Africa, Saudi Arabia, UAE, Rest of Middle East & Africa |
sReport coverage |
Revenue forecast, company share, competitive landscape, growth factors, and trends |
Segments Covered in the Report:
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2019 to 2029. For the purpose of this study, has segmented the global cloud gaming market report based on type, device, and region.
Global Cloud Gaming Market, By Type:
- Video Streaming
- File Streaming
Global Cloud Gaming Market, By Device:
- Smartphones
- Gaming Consoles
- PCs
- Tablets
Global Cloud Gaming Market, By Region:
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-
- North America
-
- U.S.
- Canada
-
- Europe
-
- Germany
- UK
- France
- Russia
- Italy
- Rest of Europe
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- Asia Pacific
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- China
- India
- Japan
- South Korea
- Rest of Asia Pacific
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- Latin America
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- Brazil
- Mexico
- Rest of Latin America
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- Middle East & Africa
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- GCC
- Israel
- South Africa
- Rest of Middle East & Africa
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- North America
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Global Cloud Gaming Market Key Players
The key players operating in the global cloud gaming market includes Sony Corporation, Game Fly, Nvidia Corporation, Ubitus Inc., Playkey, PlayGiga, Tsinghua Tongfang Co., Ltd, Microsoft Corporation, Zynga, Inc., Cirrascale Corporation, Google, LLC, and Hatch Entertainment Ltd. The market is especially characterized by collaborations and partnerships between the businesses and acquisitions of smaller players as a part of strategic expansion as well as launching their new product specimen. For instance, In December 2019, Tencent partnered with a chip designer company called NVIDIA Corporation to launch cloud gaming in China. Through the partnership, the company planned to launch Start, a cloud game streaming service in China. Start provides gamers with access to AAA games on underpowered devices anywhere and at any time.
Global Cloud Gaming Market Company Profile
- Sony Corporation
- Company Overview
- Product Portfolio
- Key Highlights
- Financial Performance
- Business Strategies
- Game Fly
- Nvidia Corporation
- Ubitus Inc.
- Playkey
- PlayGiga
- Tsinghua Tongfang Co., Ltd
- Microsoft Corporation
- Zynga, Inc.
- Cirrascale Corporation
- Google, LLC
- Hatch Entertainment Ltd.
Global Cloud Gaming Market Table of Contents
- Research Objective and Assumption
- Preface
- Research Objectives
- Study Scope
- Years Considered for the study
- Assumptions
- Abbreviations
- Research Methodology
- Research data
- Primary Data
- Primary Interviews
- Primary Breakdown
- Key data from Primary Sources
- Key Thickness Insights
- Secondary Data
- Major Secondary Sources
- Secondary Sources
- Market Estimation
- Top-Down Approach
- Approach for estimating Market Share by Top-Down Analysis (Supply Side)
- Bottom-Up Approach
- Approach for estimating market share by Bottom-up Analysis (Demand Side)
- Market Breakdown and Data Triangulation
- Research Assumptions
- Market Purview
- Executive Summary
- Key Findings—Global Outlook for Cloud Gaming Strategies
- Key Questions this Study will Answer
- Market Snippet, By Type
- Market Snippet, By Device
- Market Snippet, By Region
- Opportunity Map Analysis
- Executive Summary—3 Big Predictions
- Market Dynamics, Regulations, and Trends Analysis
- Market Dynamics
- Drivers
- Restraints
- Market Opportunities
- Market Trends
- DR Impact Analysis
- PEST Analysis
- Porter’s Five Forces Analysis
- Opportunity Orbit
- Market Investment Feasibility Index
- Macroeconomic Factor Analysis
- Market Dynamics
- Global Cloud Gaming Market, By Type, 2019 – 2029, (US$ Mn)
- Overview
- Market Value and Forecast (US$ Mn), and Share Analysis (%), 2019 – 2029
- Y-o-Y Growth Analysis (%), 2019 – 2029
- Segment Trends
- Video Streaming
- Overview
- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
- File Streaming
- Overview
- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
- Overview
- Global Cloud Gaming Market, By Device, 2019 – 2029, (US$ Mn)
- Overview
- Market Value and Forecast (US$ Mn), and Share Analysis (%), 2019 – 2029
- Y-o-Y Growth Analysis (%), 2019 – 2029
- Segment Trends
- Smartphones
- Overview
- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
- Gaming Consoles
- Overview
- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
- PCs
- Overview
- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
- Tablets
- Overview
- Market Size and Forecast (US$ Mn), and Y-o-Y Growth (%), 2019 – 2029
- Overview
- Global Cloud Gaming Market, By Region, 2019 – 2029, (US$ Mn)
- Overview
- Market Value and Forecast (US$ Mn), and Share Analysis (%), 2019 – 2029
- Y-o-Y Growth Analysis (%), 2019 – 2029
- Regional Trends
- North America
- Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Device, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
- U.S.
- Canada
- Europe
- Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Device, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
- Germany
- UK
- France
- Russia
- Italy
- Rest of Europe
- Asia Pacific
- Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Device, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
- China
- India
- Japan
- South Korea
- Rest of Asia Pacific
- Latin America
- Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Device, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
- Brazil
- Mexico
- Rest of Latin America
- Middle East & Africa
- Market Size and Forecast (US$ Mn), By Type, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Device, 2019 – 2029
- Market Size and Forecast (US$ Mn), By Country, 2019 – 2029
- GCC
- Israel
- South Africa
- Rest of Middle East
- Overview
- Competitive Landscape
- Heat Map Analysis
- Market Presence and Specificity Analysis
- Company Profiles
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- Sony Corporation
- Company Overview
- Product Portfolio
- Key Highlights
- Financial Overview
- Business Strategies
- Game Fly
- Nvidia Corporation
- Ubitus Inc.
- Playkey
- PlayGiga
- Tsinghua Tongfang Co., Ltd
- Microsoft Corporation
- Zynga, Inc.
- Cirrascale Corporation
- Google, LLC
- Hatch Entertainment Ltd.
- Sony Corporation
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- The Last Word
- Future Impact
- About Us
- Contact
List of Tables
TABLE List of data sources
TABLE Market drivers; Impact Analysis
TABLE Market restraints; Impact Analysis
TABLE Cloud Gaming Market: Type Snapshot (2019)
TABLE Segment Dashboard; Definition and Scope, by Type
TABLE Global Cloud Gaming Market, by Type 2019-2029 (USD Million)
TABLE Cloud Gaming Market: Device Snapshot (2019)
TABLE Segment Dashboard; Definition and Scope, by Device
TABLE Global Cloud Gaming Market, by Device 2019-2029 (USD Million)
TABLE Cloud Gaming Market: Regional snapshot (2019)
TABLE Segment Dashboard; Definition and Scope, by Region
TABLE Global Cloud Gaming Market, by Region 2019-2029 (USD Million)
TABLE North America Cloud Gaming Market, by Country, 2019-2029 (USD Million)
TABLE North America Cloud Gaming Market, by Type, 2019-2029 (USD Million)
TABLE North America Cloud Gaming Market, by Device, 2019-2029 (USD Million)
TABLE Europe Cloud Gaming Market, by Country, 2019-2029 (USD Million)
TABLE Europe Cloud Gaming Market, by Type, 2019-2029 (USD Million)
TABLE Europe Cloud Gaming Market, by Device, 2019-2029 (USD Million)
TABLE Asia Pacific Cloud Gaming Market, by Country, 2019-2029 (USD Million)
TABLE Asia Pacific Cloud Gaming Market, by Type, 2019-2029 (USD Million)
TABLE Asia Pacific Cloud Gaming Market, by Device, 2019-2029 (USD Million)
TABLE Latin America Cloud Gaming Market, by Country, 2019-2029 (USD Million)
TABLE Latin America Cloud Gaming Market, by Type, 2019-2029 (USD Million)
TABLE Latin America Cloud Gaming Market, by Device, 2019-2029 (USD Million)
TABLE Middle East and Africa Cloud Gaming Market, by Country, 2019-2029 (USD Million)
TABLE Middle East and Africa Cloud Gaming Market, by Type, 2019-2029 (USD Million)
TABLE Middle East and Africa Cloud Gaming Market, by Device, 2019-2029 (USD Million)
List of Figures
FIGURE Cloud Gaming Market segmentation
FIGURE Market research methodology
FIGURE Value chain analysis
FIGURE Porter’s Five Forces Analysis
FIGURE Market Attractiveness Analysis
FIGURE COVID-19 Impact Analysis
FIGURE Pre & Post COVID-19 Impact Comparison Study
FIGURE Competitive Landscape; Key company market share analysis, 2019
FIGURE Type segment market share analysis, 2019 & 2029
FIGURE Type segment market size forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Device segment market share analysis, 2019 & 2029
FIGURE Device segment market size forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Regional segment market share analysis, 2019 & 2029
FIGURE Regional segment market size forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE North America Cloud Gaming Market share and leading players, 2019
FIGURE Europe Cloud Gaming Market share and leading players, 2019
FIGURE Asia Pacific Cloud Gaming Market share and leading players, 2019
FIGURE Latin America Cloud Gaming Market share and leading players, 2019
FIGURE Middle East and Africa Cloud Gaming Market share and leading players, 2019
FIGURE North America market share analysis by country, 2019
FIGURE U.S. Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Canada Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Europe Cloud Gaming Market share analysis by country, 2019
FIGURE Germany Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Spain Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Italy Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE UK Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE France Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Rest of the Europe Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Asia Pacific Cloud Gaming Market share analysis by country, 2019
FIGURE India Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE China Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Japan Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE South Korea Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Rest of APAC Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Latin America Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Latin America Cloud Gaming Market share analysis by country, 2019
FIGURE Brazil Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Mexico Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Argentina Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Rest of LATAM Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Middle East and Africa Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Middle East and Africa Cloud Gaming Market share analysis by country, 2019
FIGURE Saudi Arabia Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE United Arab Emirates Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)
FIGURE Rest of Middle East and Africa Cloud Gaming Market size, forecast and trend analysis, 2019 to 2029 (USD Million)