Augmented Reality Market Size, Share, By Component (Hardware and Software), By Display (Head-Up Display (HUD), Head Mounted Display (HMD), and Smart Glass), By Application (Interactive Showroom, Driving Experience, Virtual Fitting Room, Brand Engagement, Space Visualization and Virtual Tours and Others), By End-User (Aerospace & Defense, Medical, Gaming, Industrial, Automotive, E-commerce & Retail, and Others), and By Region - Trends, Analysis and Forecast till 2034

Report Code: PMI439720 | Publish Date: May 2022 | No. of Pages: 172

Global Augmented Reality Market Overview

Augmented Reality Market Size was valued at USD 42.8 billion in 2024 and is expected to reach USD 1206.0 Billion by 2034, growing at a CAGR of 44.3%

Augmented Reality will probably unleash an entirely new channel of engagement and extension in retailers' capabilities. Augmented reality has a scope that cannot be counted on fingers, especially with the ever-evolving wireless technology that combines mobile devices and home appliances for a connected experience for end-users. Tremendous potential opportunities in biotechnology and healthcare are also expected to drive the growth of the augmented reality market over the forecast period. Although the full market potential of AR is still over a decade away, the technological advancements that are currently underway in the space industry are believed to have increased the pace of the market studied in the last two years. More content is being made available, and the launch of various developer tools, such as ARKit, will drive the growth of the segment. The increasing adoption and availability of the cloud has been a big driver for the AR market. It provides the platform and infrastructure for scaling on-premise AR experiences beyond this limitation.

Around 800 million smartphones are expected to be fitted with AR-supported hardware in the forecast period, which would encapsulate processing units, graphics processing units, digital signal processors, and neural chips powering them. Dedicated AR support within a standard OS, with decreasing development costs associated with AR apps, will increase market study in the near future. The automobile industry is also departing into the augmented reality business. The possibility of AR technology making a difference in interior navigation; for instance, the software development company MobiDev has made a difference in interior navigation with the help of AR technology. This ARcore technology developed by the company can contribute to providing and demonstrating the best path to the desired location on the mobile device. Coming to outdoor navigation, AR technology can guide tourists to seek out tourist attractions and suitable accommodations through AR-based virtual tours. For instance, Hub Hotels by Premier Inn turns rooms into city maps that guide visitors to the best attractions within a location using augmented reality technology. Therefore, with more AR technology in navigation, there will be more seeking of AR-based solutions by existing players in the travel and tourism sector.

Global Augmented Reality Market Dynamics

Key Drivers of Target Market:

Growing Demand for AR Applications

  • AR applications are finding real cases of operations within different industries, such as gaming, entertainment, retail, manufacturing, and healthcare. The increasing demand is expected to drive the market.
  • Better performance in computer vision, sensor technologies, and processing power has accelerated innovative improvements in AR experiences, making them more interactive and real.
  • Increasing investment by technology giants and venture capitalists accelerates innovation and development in the AR space.
  • The fast-emerging, high-speed internet of 5G has enormous implications for seamless AR experiences, thereby increasing market adoption.

Restrains:

Privacy and Security Concerns

  • User data is collected and used for AR applications, which is associated with privacy and security concerns that need to be addressed.
  • The high-end hardware necessary to support AR, like head-mounted displays, is expensive and inaccessible to specific users.
  • Another challenge relates to the battery life of the AR devices; these get exhausted if used continuously.
  • There needs to be a single AR platform to avoid problems in app development and miscellaneous UI consistency.

Opportunities:

Flourishing Retail Sector

  • AR can revolutionize retail by enabling virtual try-on experiences for clothes, furniture, cosmetics, and more. Imagine a customer virtually placing a couch in their living room to see if it fits the space or trying on different shades of lipstick without a tester. AR can also create interactive showrooms, allowing customers to explore products with detailed information and animations.

 Enhanced Education and Training

  • AR can bring abstract concepts to life, making learning more engaging and interactive. Imagine students dissecting a virtual frog in biology class or practicing complex machinery repair procedures in a safe AR environment. AR can also be used for professional training, allowing employees to learn new skills in a realistic and immersive way.

Transformation of Healthcare

  • AR can significantly improve surgical procedures by providing surgeons with real-time data and visualizations overlaid on the patient. This can lead to greater precision and better patient outcomes. AR can also be used for medical training, allowing students to practice procedures on virtual patients in a safe and controlled environment.

Revolutionizing Industrial Applications

  • AR can streamline manufacturing processes by providing workers with step-by-step instructions and real-time data overlayed on their field of vision. This can improve efficiency and reduce errors. AR can also be used for quality control, allowing inspectors to identify and address product defects quickly.

Global Augmented Reality Market Segmentation

The market is segmented based on Components, Display, Application, End-User, and Region.

Components Insights:

  • Hardware: Hardware considers physical components of delivery for an augmented reality experience. This would be true for AR headsets, AR-enabled smartphones, sensors, processing units, etc.
  • Software: Software refers to the digital ingredients that make augmented reality experiences possible. Examples are AR development tools, device operating systems, and actual AR applications, like the virtual furniture try-on experience.

Display Insights:

  • Head-Up Display: HUDs are translucent displays of information that appear in a physical-view field and usually do not block the natural physical vision of the user. Consider transparent displays in front of fighter-jet pilots—providing data critical to their mission without decreasing their view. In AR applications, HUDs could be combined with vehicles to show navigation information on the windscreen or as a means for cyclists to see information on speed and distance covered.
  • HMD: HMDs are wearable devices with screens that cover the user's eyes. This blocks out the real world with a made-up, computer-generated environment over which digital information is then laid to create a more immersive experience for augmented reality. Common applications in which HMD finds its uses include gaming, entertainment, and industrial use.
  • Smart Glasses: Smart glasses are eyeglasses that include a display, and their ability to overlay digital information over the real world as a user sees it comes in a form very similar to that of HUDs—although relatively less intrusive and designed for everyday use. Smart glasses will be one of the choices for consumers who want a more seamless integration of AR into everyday living.

Application Insights:

  • Interactive Showroom: The app offers an interactive environment since AR is integrated, allowing users to assess products almost. Just consider looking through furniture in a store and then putting it in your house in your head to see what it would look like.
  • Driving Experience: Augmented reality can enhance the driving experience by projecting navigation, real-time traffic information, and even warning alerts onto the windshield.
  • Virtual Fitting Room: This is an application of a system that enables the user to try clothes, shoes, accessories, or even makeup without using a natural, tangible product. It's easy to understand why this is among the most used devices in the retail industry in terms of enriching customer experience.
  • Brand Engagement: AR may prove to be quite a potent tool for brands seeking engaging marketing campaigns. Consider this: scan any product on your phone, and suddenly, a 3D animation or interactive information about the product pops up.
  • Space Visualization and Virtual Tours: The AR can thus work on visualization regarding space renovation/decoration. It's suitable for making virtual tours of places that might be complicated or too much to afford by visiting in person, like museums or historical buildings.
  • Other Applications: A whole host of AR applications fall under the umbrella of "Others" when it comes to those outside the above-mentioned examples. Some areas where AR is causing waves are Education and Training, Manufacturing and Maintenance, and Healthcare.

End-User Insights:

  • Aerospace & Defense: AR is applied in pilot training simulations and maintenance procedures, overlaying instructions, or enhanced battlefield awareness for soldiers.
  • Medical: AR is changing healthcare. It is taking special care in surgery with relevant data in real time, assisting surgeons during an operation. It also helps in medical training using virtual simulation. It even allows patients to participate in the rehabilitation process.
  • Gaming: The gaming industry has been at the forefront of adopting AR, enabling highly proficient and engaging gaming experiences for players interacting with virtual elements in the real world.
  • Industrial: AR makes several industrial processes easier by giving workers step-by-step instructions, real-time data visualization, and remote assistant capabilities.
  • Automotive: AR is finding its way into cars, providing drivers with a head-up display of navigation, warnings, and key information right on the windshield.
  • E-commerce & Retail: AR is changing retail. From virtual fitting clothes, furniture, and cosmetics, it also includes interactive showrooms that customers could look upon with product details.
  • Others: This category consists of most of the remaining industries that have only started to recognize AR's full potential. A few examples are Education, Architecture and construction, and Travel and tourism.

Regional Insights

  • North America: Several factors contribute to this region's dominance of the AR market presently. The existence of leading technology companies, coupled with the early adopters of new technologies in a region with a high disposable income, are some of the reasons that make the region lead in this market.
  • Asia Pacific: This region is going to witness the fastest growth in the AR market, with increasing smartphone penetration, a large population that is Tara-tech savvy, and government initiatives encouraging technological advancement. Notable markets within this region include China and India.
  • Europe: Europe also has a massive share of the AR market. It is conducting increasing research and development in AR. Germany is the main contributor because of its robust industrial sector and innovation.
  • Latin America: Similar to the case of the MEA region, AR is still at the early adoption stage in South America. However, future growth could be at hand with growing internet adoption and the rise of the middle classes.
  • Middle East and Africa (MEA): The MEA region is in the early adoption process for AR. However, increasing investments in developing infrastructure and a rise in smartphone use are expected to propel the market's growth during the coming years.

Augmented Reality Market Report Scope:

Attribute

Details

Market Size 2024

USD 42.8 Billion 

Projected Market Size 2034

USD 1206.0 Billion

CAGR Growth Rate

44.3%

Base year for estimation

2023

Forecast period

2024 – 2034

Market representation

Revenue in USD Million & CAGR from 2024 to 2034

Market Segmentation

By Component- Hardware and Software

By Display- Head-Up Display (HUD), Head Mounted Display (HMD), and Smart Glass

By Application- Interactive Showroom, Driving Experience, Virtual Fitting Room, Brand Engagement, Space Visualization and Virtual Tours, and Others

By End-User - Aerospace & defense, Medical, Gaming, Industrial, Automotive, E-commerce & Retail, and Others

Regional scope

North America - U.S., Canada

Europe - UK, Germany, Spain, France, Italy, Russia, Rest of Europe

Asia Pacific - Japan, India, China, South Korea, Australia, Rest of Asia-Pacific

Latin America - Brazil, Mexico, Argentina, Rest of Latin America

Middle East & Africa - South Africa, Saudi Arabia, UAE, Rest of Middle East & Africa

Report coverage

Revenue forecast, company share, competitive landscape, growth factors, and trends

Segments Covered in the Report:

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2024 to 2034. For the purpose of this study segmented the target market report based Components, Display, Application, End-User, and Region.

Segmentation:

By Component:

  • Hardware
  • software

By Display:

  • Head-Up Display (HUD)
  • Head Mounted Display (HMD)
  • Smart Glass

By Application:

  • Interactive Showroom
  • Driving Experience
  • Virtual Fitting Room
  • Brand Engagement
  • Space Visualization and Virtual Tours
  • Others

By End-User:

  • Aerospace & defense
  • Medical
  • Gaming
  • Industrial
  • Automotive
  • E-commerce & Retail
  • Others

By Region:

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • Israel
    • South Africa
    • Rest of Middle East & Africa

Global Augmented Reality Market Key Players

The key players operating the Augmented Reality Market include AU Optronics Corp., Mitsubishi Electric Corporation, LG Display Co., Cambridge Display Technology Ltd., Panasonic Corporation, Sony Corp., Toshiba Corp., Total Immersion, Magic Leap, and Apple.

Global Augmented Reality Market Key Issues Addressed

  • In January 2022, Qualcomm and Microsoft announced their collaboration to advance the future of augmented reality and open new pathways to the metaverse. The businesses will partner in designing unique augmented reality chips and integrating software platforms.
  • In September 2022, Blippar, which provides the leading augmented reality technology and content platform, announced that it integrated its WebAR SDK with Unity. In doing this, Unity developers were enabled to build simple augmented reality experiences and publish them easily in any web browser. With the Blippar SDK Beta plug-in, Unity Developers can now generate and distribute a WebAR experience without jumping back and forth between different platforms.

Global Augmented Reality Market Company Profile

  • AU Optronics Corp.
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Mitsubishi Electric Corporation
  • LG Display Co.
  • Cambridge Display Technology Ltd.
  • Panasonic Corporation
  • Sony Corp.
  • Toshiba Corp.
  • Total Immersion
  • Magic Leap
  • Apple

“*” marked represents similar segmentation in other categories in the respective section.

Global Augmented Reality Market Table of Contents

Research Objective and Assumption

  • Research Objectives
  • Assumptions
  • Abbreviations

Market Preview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Components
    • Market Snippet, By Display
    • Market Snippet, By Application
    • Market Snippet, By End-User
    • Market Snippet, By Region
  • Opportunity Map Analysis

Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Market Trends
  • Product Launch
  • Merger and Acquisitions
  • Impact Analysis
  • PEST Analysis
  • Porter’s Analysis

Market Segmentation, Components, Forecast Period up to 10 Years, (USD Bn)

  • Overview
    • Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
    • Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
    • Segment Trends
  • Hardware
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Software
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years

Market Segmentation, Display, Forecast Period up to 10 Years, (USD Bn)

  • Overview
    • Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
    • Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
    • Segment Trends
  • Head-Up Display (HUD)
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Head Mounted Display (HMD)
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Smart glass
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years

Market Segmentation, Application, Forecast Period up to 10 Years, (USD Bn)

  • Overview
    • Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
    • Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
    • Segment Trends
  • Interactive Showroom
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Driving Experience
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Virtual Fitting Room
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Brand Engagement
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Space Visualization and Virtual Tours
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Others
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years

Market Segmentation, End-User, Forecast Period up to 10 Years, (USD Bn)

  • Overview
    • Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
    • Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
    • Segment Trends
  • Aerospace & defense
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Medical
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Gaming
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Industrial
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Automotive
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • E-commerce & Retail
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Others
    • Overview
    • Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years

Market Segmentation, By Region, Forecast Period up to 10 Years, (USD Bn)

  • Overview
    • Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
    • Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
    • Regional Trends
  • North America
    • Market Size and Forecast (USD Bn), By Components, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Display, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
      • U.S
      • Canada
  • Asia Pacific
    • Market Size and Forecast (USD Bn), By Components, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Display, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
      • India
      • Japan
      • South Korea
      • China
      • Rest of Asia Pacific
  • Europe
    • Market Size and Forecast (USD Bn), By Components, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Display, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
      • UK
      • Germany
      • France
      • Russia
      • Italy
      • Rest of Europe
  • Latin America
    • Market Size and Forecast (USD Bn), By Components, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Display, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
      • Brazil
      • Mexico
      • Rest of Latin America
  • Middle East and Africa
    • Market Size and Forecast (USD Bn), By Components, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Display, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By End-User, Forecast Period up to 10 Years
    • Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
      • GCC
      • Israel
      • South Africa
      • Rest of Middle East and Africa

Competitive Landscape

  • Heat Map Analysis
  • Company Profiles
  • AU Optronics Corp.
  • Mitsubishi Electric Corporation
  • LG Display Co.
  • Cambridge Display Technology Ltd.
  • Panasonic Corporation
  • Sony Corp.
  • Toshiba Corp.
  • Total Immersion
  • Magic Leap
  • Apple

The Last Word

  • Future Impact
  • About Us
  • Contact

FAQs

Augmented Reality Market Size was valued at USD 42.8 billion in 2024 and is expected to grow at a CAGR of 44.3% to reach USD 1206.0 billion by 2034.

The Augmented Reality Market is segmented into components, display, application, end user, and region.

Factors driving the market include growing demand for AR applications.

The restraints of the augmented reality market include privacy and security concerns.

The Augmented Reality Market is segmented by region into North America, Asia Pacific, Europe, Latin America, and the Middle East and Africa. North America is expected to dominate the Market.

The players operating the Augmented Reality Market include AU Optronics Corp., Mitsubishi Electric Corporation, LG Display Co., Cambridge Display Technology Ltd., Panasonic Corporation, Sony Corp., Toshiba Corp., Total Immersion, Magic Leap, and Apple.