Blockchain Gaming Market, By Game Type (Collectible Games, Open World Games, and Role Playing Games), By Device Outlook (IOS, Android, Web, Others), By Platforms (Polygon, BNB Chain, ETH, Others), and By Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Trends, Analysis and Forecast till 2032

Report Code: PMI515623 | Publish Date: September 2023 | No. of Pages: 170

Blockchain Gaming Market Overview

[PDF] Blockchain gaming is a revolutionary concept that merges blockchain technology with the world of video games. This fusion has the potential to transform the gaming industry by introducing unique features, ownership, and value to in-game assets. In traditional games, in-game items and assets are typically owned and controlled by the game developer. In blockchain gaming, players have true ownership of their in-game assets because they are represented as non-fungible tokens (NFTs) on the blockchain.  

Blockchain Gaming Market Size:

Attributes

Details

Blockchain Gaming Market Value (2022)

US$ 7.1Bn

Blockchain Gaming Market Projected Value (2032)

US$ 772.7Bn

Blockchain Gaming Market CAGR (2022 – 2032)

60.4%

Blockchain Gaming Market Dynamics

Ownership and Scarcity

Ownership and scarcity are fundamental concepts in the blockchain gaming market, and they play a significant role in shaping the appeal and dynamics of these games. In traditional video games, players don't truly own in-game items or assets; they are typically licensed to use them within the game's ecosystem. In contrast, blockchain gaming utilizes non-fungible tokens (NFTs) to represent in-game assets. These NFTs are unique, provably scarce, and stored on a blockchain, which means players have true ownership of these digital items.  

Investor Interest

Blockchain games often incorporate crypto currency-based economies, where players can earn and trade digital assets, including crypto currencies and NFTs. This revenue potential has caught the attention of investors who see the gaming industry as a lucrative space. The emergence of secondary markets for blockchain-based in-game assets has created investment opportunities. Investors can trade and speculate on the value of these assets in addition to traditional gaming experiences.  

Restrains:

Traditional video games require low-latency interactions between players and the game's servers. Blockchain transactions, which need to be confirmed and added to the blockchain, introduce a delay that can disrupt real-time gaming experiences.

Blockchain Gaming Market Segmentation

Blockchain Gaming Market is segmented based on Game Type, Device Outlook, Platforms and Region.

Game Type Insight

On the basis of Game Type, Blockchain Gaming Market is segmented into Collectible Games, Open World Games, and Role Playing Games. Collectible Games is expected to dominate the target market growth as Collectible games are well-established within the blockchain gaming market. They often involve collecting, trading, and battling digital collectible cards or items represented as NFTs. Notable blockchain collectible games include Crypto Kitties, Axie Infinity, and Gods Unchained. These games are known for their emphasis on ownership, scarcity, and the creation of unique, tradable digital assets.

Device Outlook Insights

On the basis of Device Outlook, Blockchain Gaming Market is segmented into IOS, Android, Web, Others. Android users is expected to dominate the target market growth as Android devices have generally been more accommodating of blockchain games. Many blockchain games are available for Android users through the Google Play Store. Android users have access to a wider variety of blockchain gaming apps, and developers often prioritize Android due to its more permissive approach to blockchain and cryptocurrency apps. Blockchain games on Android may offer a more seamless and feature-rich experience compared to iOS.

Platforms Insights

On the basis of Platforms, Blockchain Gaming Market is segmented into Polygon, BNB Chain, ETH, Others. Ethereum (ETH) segment is expected to dominate the target market growth as Ethereum has historically been the primary platform for blockchain gaming, hosting a wide range of decentralized games, NFT marketplaces, and virtual worlds. Its extensive developer community, well-established tools like MetaMask, and compatibility with Ethereum-based tokens (ERC-20 and ERC-721) have made it a preferred choice for blockchain game development.

Blockchain Gaming Market Regional Insights:

On region the Blockchain Gaming Market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.

North America market is estimated to witness a significantly high revenue share over the forecast period due to rising investment and funding. North American blockchain gaming projects have attracted significant investment from venture capital firms and angel investors. These investments provide resources for project development, marketing, and expansion. North America has a strong and engaged community of blockchain gamers and investors. Enthusiasts actively participate in discussions, trading, and community events related to blockchain gaming.

Asia Pacific market is estimated to witness a fastest revenue share over the forecast period as this region is a significant and rapidly growing hub for the blockchain gaming market. The Asia Pacific region is a major player in the blockchain gaming market, with a large and enthusiastic user base. The market has seen substantial growth, driven by both domestic and international blockchain gaming projects.

Report Scope:

Attribute

Details

Base year for estimation

2022

Forecast period

2022 – 2032

Market representation

Revenue in USD Billion & CAGR from 2022 to 2032

Market Segmentation

By Game Type - Collectible Games, Open World Games, and Role Playing Games

By Device Outlook - IOS, Android, Web, Others

By Platforms - Polygon, BNB Chain, ETH, Others

Regional scope

North America - U.S., Canada

Europe - UK, Germany, Spain, France, Italy, Russia, Rest of Europe

Asia Pacific - Japan, India, China, South Korea, Australia, Rest of Asia-Pacific

Latin America - Brazil, Mexico, Argentina, Rest of Latin America

Middle East & Africa - South Africa, Saudi Arabia, UAE, Rest of Middle East & Africa

Report coverage

Revenue forecast, company share, competitive landscape, growth factors, and trends

Segments Covered in the Report:

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2022 to 2032.

Few Other Promising Reports:

Blockchain Gaming Market Key Players

The key players operating the Blockchain Gaming Market includes, ROKO GAME STUDIOS, Illuvium, Sky Mavis, Animoca Brands Corporation Limited, Splinterlands, Mythical Inc., Immutable, Uplandme, Inc., Autonomous Worlds Ltd., and Dapper Labs, Inc.  

Recent Development:

The New Launched Product News,

  • In March 2023, Sky Mavis generated more than $1.3 billion in revenue from its blockchain game Axie Infinity and launched four new Web3 games on its Ronin network. In an effort to decentralise Ronin, the business claimed to have upgraded the Ronin blockchain to Delegated Proof of Stake (DPoS), which offers superior security and efficiency. Ethereum virtual machine (EVM) blockchain Ronin has $4.2 billion in trade volume.
  • In March 2023, GAMEE launched blockchain mobile gaming platform Arc8. Animoca Brands, which just raised $65 million, is the company's backer. A mobile gambling platform for real money that is run by GAMEE is financed by advertisements. But now they've made the decision to explore the blockchain industry. Their blockchain initiative, Arc8, has debuted on the Google Play Store and the Apple App Store.  

Blockchain Gaming Market Table of Contents

  1. Research Objective and Assumption
    • Preface
    • Research Objectives
    • Study Scope
    • Years Considered for the study
    • Assumptions
    • Abbreviations
  2. Research Methodology
    • Research data
    • Primary Data
      • Primary Interviews
      • Primary Breakdown
      • Key data from Primary Sources
      • Key Thickness Insights
    • Secondary Data
      • Major Secondary Sources
      • Secondary Sources
    • Market Estimation
    • Top-Down Approach
      • Approach for estimating Market Share by Top-Down Analysis (Supply Side)
    • Bottom-Up Approach
      • Approach for estimating market share by Bottom-up Analysis (Demand Side)
    • Market Breakdown and Data Triangulation
    • Research Assumptions
  3. Market Purview
    • Executive Summary
    • Key Findings—Global Outlook for medical carts Strategies
      • Key Questions this Study will Answer
      • Market Snippet, By Game Type
      • Market Snippet, By Device Outlook
      • Market Snippet, By Platforms
      • Market Snippet, By Region
    • Opportunity Map Analysis
    • Executive Summary—3 Big Predictions
  4. Market Dynamics, Regulations, and Trends Analysis
    • Market Dynamics
      • Drivers
      • Restrains
      • Market Opportunities
      • Market Trends
    • DR Impact Analysis
    • PEST Analysis
    • Porter’s Five Forces Analysis
    • Opportunity Orbit
    • Market Investment Feasibility Index
    • Macroeconomic Factor Analysis
  5. Blockchain Gaming Market, By Game Type, Forecast Period up to 10 Years, (US$ Bn)
  • Overview
    • Market Value and Forecast (US$ Bn), and Share Analysis (%), Forecast Period up to 10 Years
    • Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
    • Segment Trends
  • Collectible Games
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Open World Games
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Role Playing Games
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years

Blockchain Gaming Market, By Device Outlook, Forecast Period up to 10 Years, (US$ Bn)

  • Overview
    • Market Value and Forecast (US$ Bn), and Share Analysis (%), Forecast Period up to 10 Years
    • Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
    • Segment Trends
  • IOS
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Android
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Web
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Others
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years

Blockchain Gaming   Market, By Platforms, Forecast Period up to 10 Years, (US$ Bn)

  • Overview                                      
    • Market Value and Forecast (US$ Bn), and Share Analysis (%), Forecast Period up to 10 Years
    • Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
    • Segment Trends
  • Polygon
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • BNB Chain
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • ETH
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  • Others
    • Overview
    • Market Size and Forecast (US$ Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
  1. Blockchain Gaming   Market, By Region, Forecast Period up to 10 Years, (US$ Bn)
    • Overview
      • Market Value and Forecast (US$ Bn), and Share Analysis (%), Forecast Period up to 10 Years
      • Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
      • Regional Trends
    • North America
      • Market Size and Forecast (US$ Bn), By Game Type, Forecast Period up to 10 Years
      • Market Size and Forecast (US$ Bn), By Device Outlook, Forecast Period up to 10 Years
      • Market Size and Forecast (US$ Bn), By Platforms, Forecast Period up to 10 Years
      • Market Size and Forecast (US$ Bn), By Country, Forecast Period up to 10 Years
        • U.S.
        • Canada
    • Europe
      • Market Size and Forecast (US$ Bn), By Game Type, Forecast Period up to 10 Years
      • Market Size and Forecast (US$ Bn), By Device Outlook, Forecast Period up to 10 Years
      • Market Size and Forecast (US$ Bn), By Platforms, Forecast Period up to 10 Years
      • Market Size and Forecast (US$ Bn), By Country, Forecast Period up to 10 Years
        • UK
        • France
        • Germany
        • Russia
        • Italy
        • Rest of Europe
    • Asia Pacific
      • Market Size and Forecast (US$ Bn), By Game Type, Forecast Period up to 10 Years
      • Market Size and Forecast (US$ Bn), By Device Outlook, Forecast Period up to 10 Years
      • Market Size and Forecast (US$ Bn), By Platforms, Forecast Period up to 10 Years
      • Market Size and Forecast (US$ Bn), By Country, Forecast Period up to 10 Years
        • India
        • Japan
        • South Korea
        • China
        • Rest of Asia Pacific
  • Latin America
    • Market Size and Forecast (US$ Bn), By Game Type, Forecast Period up to 10 Years
    • Market Size and Forecast (US$ Bn), By Device Outlook, Forecast Period up to 10 Years
    • Market Size and Forecast (US$ Bn), By Platforms, Forecast Period up to 10 Years
    • Market Size and Forecast (US$ Bn), By Country, Forecast Period up to 10 Years
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
    • Market Size and Forecast (US$ Bn), By Game Type, Forecast Period up to 10 Years
    • Market Size and Forecast (US$ Bn), By Device Outlook, Forecast Period up to 10 Years
    • Market Size and Forecast (US$ Bn), By Platforms, Forecast Period up to 10 Years
    • Market Size and Forecast (US$ Bn), By Country, Forecast Period up to 10 Years
  • GCC
  • Israel
  • South Africa
  • Rest of Middle East
  1. Competitive Landscape
    • Heat Map Analysis
    • Market Presence and Specificity Analysis
  2. Company Profiles
  • ROKO GAME STUDIOS
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Illuvium
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Sky Mavis
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Animoca Brands Corporation Limited
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Splinterlands
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Mythical Inc.
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Immutable
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Uplandme, Inc.
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Autonomous Worlds Ltd.
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  • Dapper Labs, Inc.
    • Company Overview
    • Product Portfolio
    • Key Highlights
    • Financial Performance
    • Business Strategies
  1. The Last Word
    • Future Impact
    • About Us
    • Contact

FAQs

The Blockchain Gaming Market is segmented into Game Type, Device Outlook, Platforms and Region.

Blockchain Gaming Market is driven by factors like ownership and scarcity and investor interest.

By region, the Blockchain Gaming Market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. The North America market is estimated to witness a significantly high revenue share over the forecast period.

The key players operating the Blockchain Gaming Market includes, ROKO GAME STUDIOS, Illuvium, Sky Mavis, Animoca Brands Corporation Limited, Splinterlands, Mythical Inc., Immutable, Uplandme, Inc., Autonomous Worlds Ltd., and Dapper Labs, Inc.

Blockchain Gaming Market accounted for US$ 7.1 billion in 2022 and is estimated to be US$ 772.7 billion by 2032 and is anticipated to register a CAGR of 60.4%.